![]() ![]() Houdini Apprentice is available for free, but it's not intended for commercial use. ![]() Houdini has several pricing options to meet different budgets and production needs. Today Houdini Engine supports most 3D software such as Maya, 3ds Max, Cinema 4D, and game engines such as Unity and Unreal Engine. To help integrate video game engines, SideFX developed Houdini Engine, a bridge that allows game developers to export Houdini's powerful tools and lets artists use those tools right within their game editors. A game called Uncharted followed suit and put Houdini's powerful procedural tools to work creating dynamic rivers and complex deforming water effects. The game Killzone 2 integrated Houdini into its pipeline to create cloth simulations, destruction effects, and terrain generation. Seizing the opportunity to integrate Houdini into the growing video game development industry, SideFX expanded in that direction in the early 2000s. Houdini is not a one-industry pony, however. Artists for film and TV can create special effects efficiently and flexibly using Houdini's procedural node-based workflow. Included with this workshop are the materials needed to fully create the FX shot, including the animated creature with textures, light, and camera.Houdini houses an impressive collection of tools that help VFX artists create effects like fluid simulations, fire, explosions, and destruction. Through the power of TOPs, you’ll unlock the ability to wedge and parallelize simulations and renders.Įven though this workshop covers some advanced topics and techniques, following along without prior experience will get you to the end result. Notably, the showcased FLIP and whitewater simulations at the final resolution took under 1 hour to run. Throughout the workshop, you will learn to keep your scene efficient in order to be able to create the shot with a single computer. By splitting the various necessary passes, you can easily put together a final comp using Nuke. Finally, you will look-dev and render the shot using Karma within the Solaris USD context, making sure each component of the water is tightly integrated. Over the course of several lessons, you’ll explore a range of techniques to achieve realistic motion, from simulating an airfield to modifying the dynamics of millions of particles using various methods based on real-life observations to mimic the behavior of water at different densities. The simulation of realistic whitewater poses significant challenges, especially at large scales. You’ll then learn how to generate and blend the mesh of the fluid with the rest of the ocean using some clever techniques and discover how to use the result to define a custom whitewater emission source based on the mesh surface properties and physical characteristics. Using the latest FLIP Solver, you will create the base fluid simulation and dive into tips and tricks to make it more realistic and efficient. This comprehensive workshop, taught by CG Supervisor Miguel Perez Senent, begins by defining a large ocean surface and then showcasing Houdini’s latest water toolset to simulate interaction with the creature. Discover the complete process that goes into executing an epic water simulation shot featuring a sea creature breaching out of the ocean and diving back in. ![]()
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