![]() But why blast a baddie with a gun when you can chuck a car instead? The game has its share of normal weapons, too, such as knives, guns and missile launchers. Fighting Force's levels are so interactive that whatever isn't nailed down can be used against enemies. Or smash open that pop machine and use the soda cans inside to K.O. See that hot dog cart? Pick it up and crash it down on your enemies. Some stages-such as the wide-open sidewalk and city park areas-allow more exploration than others, but all levels allow full freedom of movementīut beyond its mere 3-Dness, the coolest thing about Fighting Force is that nearly everything you find can be used as a weapon. By the end of the game, you'll have battled through an office building, a submarine and a shopping mall flying fortress, among other locales. You'll also come across forks in the road in some levels, so you'll have to play through Fighting Force several times before you see all 30 stages. When you get near the exit point of one stage, the computer takes over and runs your character to the next stage of battle. ![]() You can take the fight out into the road if you want, clambering onto the safety meridian and tossing villains into the paths of speeding cars. But since the polygonal environment is so expansive, you don't have to wade through the villains in a straight line from one end of the level to the other. The game begins on a sidewalk alongside a busy street, with your character under attack by suit-wearing goons from all directions. The game packs 30 stages in all, which are divided into 10 levels, and it's obvious that these stages are inspired by the Final Fight and Streets of Rage beat-'em-ups. Now Core Design, the Unbiased developers behind Tomb Raider, is finally hitting the mark with Fighting Force, a 3-D fighter that lets gamers spread out and kill someone. Die Hard Arcade was really, really close, but its corridors and rooms didn't give gamers much room to maneuver. Insignificant version differences include partially improved graphics and changes in the available number of player lives.So why hasn't anyone developed a 3-D, go-anywhere version of Final Fight/ Double Dragons yet? ASC Games' Perfect Weapon was a step in the right direction, but its retendered environments were too limiting. Alana McKendricks is a fast but soft-hitting teenager with an effective jump-kick.Īll four characters have a special move that can be performed with the loss of a portion of health.Ī Nintendo 64 version of the game titled Fighting Force 64 and published by Crave Entertainment was released in North America and Europe in 1999. Ben "Smasher" Jackson is a large and slow bruiser capable of lifting and throwing the engines of cars at enemies. Hawk is somewhat stronger than Mace who is in turn faster than Hawk. Hawk Manson and Mace Daniels are two all-around characters. ![]() The playable characters are Hawk Manson (age 26), Mace Daniels (age 21), Ben "Smasher" Jackson (age 29), and Alana McKendricks (age 17). The player or players can choose from a selection of four characters. The action starts with a police cordon around Zeng's office skyscraper, moving to such locales as a shopping mall, subway and Coast Guard base before finally ending at the top of Zeng's island headquarters. ![]() Zeng, a criminal mastermind with an army at his command. The four characters have various reasons for taking on Dr. The player can make some choices as to which territory to travel through. They move through urban and science fiction environments, battling waves of oncoming enemies with weapons ranging from fists and bottles to knives, chairs and guns. Fighting Force is part of the 'beat 'em up' genre. ![]()
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